Élisa Interactive closed an $875,000 pre-seed financing round on Aug. 21, 2026, according to a funding announcement published by SaasRise. The Montreal-based company, founded by father-son duo François and Julien Bélanger, secured backing from AQC Capital, Anges Québec, Investissement Québec's Eurêka Fund, and a group of angel investors to launch Me-Z-Scene, an AI-powered platform that lets anyone design custom 3D environments for Roblox without traditional development skills. The capital will fund product refinement, user-acquisition tests, and a planned fall 2026 launch.

Me-Z-Scene allows users to describe a desired setting—like a castle or village—and instantly assembles a 3D scene by arranging pre-built assets from existing libraries, rather than generating new assets from scratch. Users can then adjust the result manually or through AI prompts. The startup is currently running beta tests with just under 100 users and plans to charge creators on a credit-based pricing model, though exact rates haven't been finalized. Roblox hosts over 151 million daily active users and offers roughly seven million distinct experiences, all powered by user-generated content. AQC Capital led the round, and no post-money valuation or equity percentage was disclosed.

François Bélanger compares the tool to a Playmobil set: the instructions are straightforward, but builders can still personalize the outcome. The founders believe casual players will pay for the ability to craft custom worlds and share them with friends, turning hobbyist creation into a monetizable software service. The report notes that Élisa Interactive sees an opportunity to expand beyond Roblox into other user-generated content platforms such as Minecraft and Fortnite once the initial product proves viable.

The funding marks the first institutional capital for the father-son team and positions Élisa Interactive against emerging creator-tool startups targeting Roblox and similar platforms. By removing the technical barriers to world-building, Me-Z-Scene could erode the advantage held by traditional game-development studios that currently control custom-content pipelines, potentially forcing rivals to add AI-assisted features or risk losing hobbyist creators. The announcement suggests that pre-seed rounds for AI-enabled creator tools typically reach $5 to $10 million post-money valuations, placing Élisa likely in that range. Roblox's 151 million daily users offer a built-in distribution channel, and once a critical mass of creators pays for credits, unit economics improve sharply, supporting higher revenue multiples than traditional business software.

The deal signals to larger venture firms that AI-enhanced tooling for user-generated game platforms is a viable investment category. If Élisa can show strong user growth and credit-based revenue, it may attract follow-on rounds at higher valuations, prompting other software founders to explore similar AI-first creator products for platforms like Minecraft, Fortnite, or emerging metaverses. A successful rollout in Roblox could serve as a blueprint for cross-platform expansion, amplifying addressable market size and justifying future growth-stage financing at premium valuations. The ability to turn millions of casual players into paying creators—without forcing them to learn traditional coding or 3D modeling—represents a shift in how user-generated content ecosystems monetize their communities. Platforms that lower friction for hobbyists may face pressure to balance accessibility with quality control as automated tools flood their libraries with mass-produced environments.